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	<title>openSourceVFX.org &#187; xsi</title>
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	<link>http://opensourcevfx.org</link>
	<description>A directory of Open-Source projects for the VFX community</description>
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		<title>Melena</title>
		<link>http://opensourcevfx.org/2010/09/melena/</link>
		<comments>http://opensourcevfx.org/2010/09/melena/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 14:04:16 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=533</guid>
		<description><![CDATA[StudioNEST Melena is a fur styling and simulation framework based on Autodesk Softimage ICE. It provides a collection of node graph compounds to create various effects for realistic to cartoony hair and fur. Home Page: http://opensource.studionestbarcelona.com/studio_NEST/melena.htmlProject Page: http://github.com/studioNEST/MelenaLanguage: C++Platform: Windows, LinuxLicense: LGPL v3Sponsor: StudioNest
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/melena.html'>http://opensource.studionestbarcelona.com/studio_NEST/melena.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Melena'>http://github.com/studioNEST/Melena</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Melena is a fur styling and simulation framework based on Autodesk Softimage ICE.<br />
It provides a collection of node graph compounds to create various effects for realistic to cartoony hair and fur.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/melena.html'>http://opensource.studionestbarcelona.com/studio_NEST/melena.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Melena'>http://github.com/studioNEST/Melena</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<title>Momentum</title>
		<link>http://opensourcevfx.org/2010/09/momentum/</link>
		<comments>http://opensourcevfx.org/2010/09/momentum/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 14:01:04 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=531</guid>
		<description><![CDATA[StudioNEST Momentum is an integration of the Bullet Physics engine for Autodesk Softimage. Momentum allows you to do very precise rigid body dynamics with high performance including full control over the simulation using the ICE framework. http://www.studionestbarcelona.com/ Home Page: http://opensource.studionestbarcelona.com/studio_NEST/momentum.htmlProject Page: http://github.com/studioNEST/MomentumLanguage: C++Platform: Windows, LinuxLicense: LGPL v3Sponsor: StudioNest
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/momentum.html'>http://opensource.studionestbarcelona.com/studio_NEST/momentum.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Momentum'>http://github.com/studioNEST/Momentum</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Momentum is an integration of the Bullet Physics engine for Autodesk Softimage.</p>
<p style="text-align: justify;">Momentum  allows you to do very precise rigid body dynamics with high performance  including full control over the simulation using the ICE framework.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://www.studionestbarcelona.com/</div>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/momentum.html'>http://opensource.studionestbarcelona.com/studio_NEST/momentum.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Momentum'>http://github.com/studioNEST/Momentum</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kratos</title>
		<link>http://opensourcevfx.org/2010/09/kratos/</link>
		<comments>http://opensourcevfx.org/2010/09/kratos/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 13:58:29 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=529</guid>
		<description><![CDATA[StudioNEST Kratos is a toolset for volumetric as well as polygon-based shattering for Autodesk Softimage. In conjunction with studioNEST Momentum Kratos can be used to create realistic destruction effects. Home Page: http://opensource.studionestbarcelona.com/studio_NEST/kratos.htmlProject Page: http://github.com/studioNEST/KratosLanguage: C++Platform: Windows, LinuxLicense: LGPL v3Sponsor: StudioNest
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/kratos.html'>http://opensource.studionestbarcelona.com/studio_NEST/kratos.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Kratos'>http://github.com/studioNEST/Kratos</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Kratos is a toolset for  volumetric as well as polygon-based shattering for Autodesk Softimage.  In conjunction with studioNEST Momentum Kratos can be used to create realistic destruction effects.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/kratos.html'>http://opensource.studionestbarcelona.com/studio_NEST/kratos.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Kratos'>http://github.com/studioNEST/Kratos</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Brigks</title>
		<link>http://opensourcevfx.org/2010/09/briqks/</link>
		<comments>http://opensourcevfx.org/2010/09/briqks/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 13:53:59 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=525</guid>
		<description><![CDATA[StudioNEST Brigks is a collection of kinematic solvers for Autodesk Softimage. With StudioNEST Brigks you can build very efficient rigs that don&#8217;t require to setup overly complex object hierarchies. Since the source code of the kinematics solvers is provided, implementations of matching kinematic solvers can be achieved for other packages as well as standalone applications. [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/briqks.html'>http://opensource.studionestbarcelona.com/studio_NEST/briqks.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Brigks'>http://github.com/studioNEST/Brigks</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL V3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Brigks is a collection of kinematic solvers for Autodesk Softimage.</p>
<p style="text-align: justify;">With StudioNEST Brigks  you can build very efficient rigs that don&#8217;t require to setup overly  complex object hierarchies. Since the source code of the kinematics  solvers is provided, implementations of matching kinematic solvers can  be achieved for other packages as well as standalone applications.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/briqks.html'>http://opensource.studionestbarcelona.com/studio_NEST/briqks.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Brigks'>http://github.com/studioNEST/Brigks</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL V3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Affogato</title>
		<link>http://opensourcevfx.org/2010/01/affogato/</link>
		<comments>http://opensourcevfx.org/2010/01/affogato/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 22:05:42 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=106</guid>
		<description><![CDATA[Affogato is a plugin for Avid&#8217;s Softimage XSI 3D animation package. It links XSI with high-end 3D renderers. It allows a great level of customization to fit into contemporary VFX pipelines. Currently Affogato only supports RenderMan-compliant renderers. It was originaly developed by Moritz Moeller at Rising Sun Pictures. Project Page: http://sourceforge.net/projects/affogato/Language: c++Platform: Linux, WindowsLicense: LGPLSponsor: [...]
<p class='projectfields'><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/affogato/'>http://sourceforge.net/projects/affogato/</a><br/><strong>Language</strong>: c++<br/><strong>Platform</strong>: Linux, Windows<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-2.1.php" target="_blank">LGPL</a><br/><strong>Sponsor</strong>: Rising Sun Pictures<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Affogato is a plugin for Avid&#8217;s Softimage XSI 3D animation package. It  links XSI with high-end 3D renderers. It allows a great level of  customization to fit into contemporary VFX pipelines. Currently Affogato  only supports RenderMan-compliant renderers. It was originaly developed by Moritz Moeller at <a href="http://www.rsp.com.au">Rising Sun Pictures</a>.</p>

<p class='projectfields'><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/affogato/'>http://sourceforge.net/projects/affogato/</a><br/><strong>Language</strong>: c++<br/><strong>Platform</strong>: Linux, Windows<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-2.1.php" target="_blank">LGPL</a><br/><strong>Sponsor</strong>: Rising Sun Pictures<br/></p>]]></content:encoded>
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