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	<title>openSourceVFX.org &#187; voxels</title>
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		<title>Field3D</title>
		<link>http://opensourcevfx.org/2010/01/field3d/</link>
		<comments>http://opensourcevfx.org/2010/01/field3d/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 19:43:59 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[hdf5]]></category>
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		<category><![CDATA[simulation]]></category>
		<category><![CDATA[voxels]]></category>

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		<description><![CDATA[Field3D is an open source library for storing voxel data. It provides C++ classes that handle storage in memory, as well as a file format based on HDF5 that allows the C++ objects to easily be written to and read from disk. While the supplied C++ classes map directly to the underlying file format, it [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.imageworks.com/?p=field3d'>http://opensource.imageworks.com/?p=field3d</a><br/><strong>Project Page</strong>: <a href='http://code.google.com/p/field3d/'>http://code.google.com/p/field3d/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <p><a href="http://www.opensource.org/licenses/bsd-license.php">BSD</a></p><br/><strong>Sponsor</strong>: Sony Imageworks<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Field3D is an open source library for storing voxel data. It provides C++ classes that handle storage in memory, as well as a file format based on HDF5 that allows the C++ objects to easily be written to and read from disk. While the supplied C++ classes map directly to the underlying file format, it is still possible to extend the class hierarchy with new classes if needed.<span id="more-45"></span></p>
<p style="text-align: justify;">The library was initially developed at <a href="http://opensource.imageworks.com/">Sony Pictures Imageworks</a> as a replacement for the three different in-house file formats already used to store voxel data. It is the foundation for Imageworks&#8217; in-house simulation framework and volume rendering software and is actively being used in production.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.imageworks.com/?p=field3d'>http://opensource.imageworks.com/?p=field3d</a><br/><strong>Project Page</strong>: <a href='http://code.google.com/p/field3d/'>http://code.google.com/p/field3d/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <p><a href="http://www.opensource.org/licenses/bsd-license.php">BSD</a></p><br/><strong>Sponsor</strong>: Sony Imageworks<br/></p>]]></content:encoded>
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