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	<title>openSourceVFX.org &#187; Untested</title>
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	<link>http://opensourcevfx.org</link>
	<description>A directory of Open-Source projects for the VFX community</description>
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		<title>OpenFlipper</title>
		<link>http://opensourcevfx.org/2010/04/openflipper/</link>
		<comments>http://opensourcevfx.org/2010/04/openflipper/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 20:44:38 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Untested]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[polygons]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=450</guid>
		<description><![CDATA[OpenFlipper is an OpenSource multi-platform application and programming framework designed for processing, modeling and rendering of geometric data.  Currently supported platforms are Windows, MacOS X and Linux. Using OpenMesh a variety of file formats are supported ( off, obj, ply, &#8230; ). Additionally OpenFlipper provides a highly flexible interface for creating and testing own geometry [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://openflipper.org'>http://openflipper.org</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: GPL v3<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">OpenFlipper is an OpenSource multi-platform  application and programming framework designed for processing, modeling  and rendering of geometric data.  Currently supported platforms are  Windows, MacOS X and Linux. Using <a href="http://www.openmesh.org/" target="_blank">OpenMesh</a> a variety of file formats are supported (  off, obj, ply, &#8230; ).</p>
<p style="text-align: justify;">Additionally OpenFlipper provides a highly flexible  interface for creating and testing own geometry processing algorithms. A  powerfull scripting language can be used to access all parts of  OpenFlipper and modify geometry or the user interface at runtime.</p>
<p style="text-align: justify;">For more information about OpenFlipper and its  features take a look at the <a href="http://www.openflipper.org/index.php?id=238">Introduction page</a>.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://openflipper.org'>http://openflipper.org</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: GPL v3<br/></p>]]></content:encoded>
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		<title>OpenMesh</title>
		<link>http://opensourcevfx.org/2010/04/openmesh/</link>
		<comments>http://opensourcevfx.org/2010/04/openmesh/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 20:36:16 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Untested]]></category>
		<category><![CDATA[data-structure]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[polygons]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=447</guid>
		<description><![CDATA[OpenMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. OpenMesh is developed at the Computer Graphics Group, RWTH Aachen . It is funded by the German Ministry for Research and Education ( BMBF). It was designed with the following goals in mind : Flexibility : provide a basis for many [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://openmesh.org'>http://openmesh.org</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: GNU GPL and LGPL<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">OpenMesh is a generic and efficient data structure  for representing and manipulating polygonal meshes. OpenMesh is  developed at the<a title="Opens internal link in current window" href="http://www.openmesh.org/index.php?id=1" target="top"> Computer Graphics Group, RWTH Aachen </a>. It  is funded by the German Ministry for Research and Education ( <a title="Opens external link in new window" href="http://www.bmbf.de/" target="top"> BMBF</a>).<br />
It was designed with the following goals in  mind :</p>
<ol>
<li style="text-align: justify;">Flexibility : provide a basis for many different  algorithms without the need for adaptation.</li>
<li style="text-align: justify;">Efficiency :  maximize time efficiency while keeping memory usage as low as possible.</li>
<li style="text-align: justify;">Ease  of use : wrap complex internal structure in an easy-to-use interface.</li>
</ol>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://openmesh.org'>http://openmesh.org</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: GNU GPL and LGPL<br/></p>]]></content:encoded>
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		<title>depix</title>
		<link>http://opensourcevfx.org/2010/01/depix/</link>
		<comments>http://opensourcevfx.org/2010/01/depix/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 00:28:22 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Untested]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[metadata]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=219</guid>
		<description><![CDATA[Film scans and images are usualy shoved about in DPX files. These files embed a massive amount of metadata which can be used to automatically catalog and search in big file collections (and searching is essential since a complete feature film will run well into tens of thousands of files). Reading this metadata can easily [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/depix/'>http://guerilla-di.org/depix/</a><br/><strong>Language</strong>: ruby<br/><strong>Platform</strong>: Windows, OS X, Linux<br/><strong>License</strong>: MIT<br/></p>]]></description>
			<content:encoded><![CDATA[<p>Film scans and images are usualy shoved about in <a href="http://en.wikipedia.org/wiki/Digital_Picture_Exchange">DPX files</a>.  These files embed a massive amount of metadata which can be used to  automatically catalog and search in big file collections (and searching  is essential since a complete feature film will run well into tens of  thousands of files). Reading this metadata can easily help with  cumbersome tasks like sorting DPX files per reel/timecode, resolution,  selective copying/processing and such daily tasks.</p>
<p>Additionally, <strong>depix</strong> supports editing of DPX metadata  without the need to copy the file over (since files can be big). The  metadata gets modified in-place without any copy operations, which is  especially helpful when operating across a network.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/depix/'>http://guerilla-di.org/depix/</a><br/><strong>Language</strong>: ruby<br/><strong>Platform</strong>: Windows, OS X, Linux<br/><strong>License</strong>: MIT<br/></p>]]></content:encoded>
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		<title>timecode</title>
		<link>http://opensourcevfx.org/2010/01/timecode/</link>
		<comments>http://opensourcevfx.org/2010/01/timecode/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 21:09:01 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Untested]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[timecode]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=224</guid>
		<description><![CDATA[Working with timecodes is essential for any post workflow. We use our own timecode library which records timecode as two values (frames per second in float and the number of frames from zero as an integer). The Timecode class does easy conversions (24 to 25 etc) is sortable and comparable can be used with ranges [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/timecode/'>http://guerilla-di.org/timecode/</a><br/><strong>Language</strong>: Pure Ruby (no compilation required)<br/><strong>Platform</strong>: Windows, OS X, Linux<br/><strong>License</strong>: MIT<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Working with timecodes is essential for any post workflow. We use our  own timecode library which records timecode as two values (frames per  second in float and the number of frames from zero as an integer). The  Timecode class</p>
<ul style="text-align: justify;">
<li>does easy conversions (24 to 25 etc)</li>
<li>is sortable and comparable</li>
<li>can be used with ranges and link lists</li>
<li>supports calculations like multiplication, subtraction and division  (timecode calculators galore!)</li>
<li>outputs itself in different formats – floating seconds with comma  and dot, bit-packed SMPTE</li>
<li>parses user-friendly input patterns like “000100” and “10h 10s 10f”</li>
<li style="text-align: justify;">is super easy to subclass and serialize</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/timecode/'>http://guerilla-di.org/timecode/</a><br/><strong>Language</strong>: Pure Ruby (no compilation required)<br/><strong>Platform</strong>: Windows, OS X, Linux<br/><strong>License</strong>: MIT<br/></p>]]></content:encoded>
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		<title>edl</title>
		<link>http://opensourcevfx.org/2010/01/edl/</link>
		<comments>http://opensourcevfx.org/2010/01/edl/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 21:05:46 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Untested]]></category>
		<category><![CDATA[EDL]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=222</guid>
		<description><![CDATA[The library assists in parsing EDL files in CMX 3600 format. You can use it to generate capture lists, inspect needed video segments for the assembled program and display edit timelines. Together with the depix module you could write your own “blind” conform utility in about 10 minutes, no joke.﻿ Home Page: http://guerilla-di.org/edl/Language: Pure Ruby [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/edl/'>http://guerilla-di.org/edl/</a><br/><strong>Language</strong>: Pure Ruby (no compilation required)<br/><strong>Platform</strong>: Window, OS X, Linux<br/><strong>License</strong>: MIT<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">The library assists in parsing <a href="http://en.wikipedia.org/wiki/Edit_decision_list">EDL files</a> in  CMX 3600 format. You can use it to generate capture lists, inspect  needed video segments for the assembled program and display edit  timelines. Together with the <a href="http://guerilla-di.org/depix">depix</a> module you could write your own “blind” conform utility in about 10  minutes, no joke.﻿</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/edl/'>http://guerilla-di.org/edl/</a><br/><strong>Language</strong>: Pure Ruby (no compilation required)<br/><strong>Platform</strong>: Window, OS X, Linux<br/><strong>License</strong>: MIT<br/></p>]]></content:encoded>
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