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	<title>openSourceVFX.org &#187; tracking</title>
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		<title>tracksperanto</title>
		<link>http://opensourcevfx.org/2010/01/tracksperanto/</link>
		<comments>http://opensourcevfx.org/2010/01/tracksperanto/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 10:19:15 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=217</guid>
		<description><![CDATA[Camera tracking needs precise, hand-tailored 2D tracks. The promise of automatic 2D tracking is grand, but often fails expectations — mainly because auto-tracking algorithms cannot reliably link points which disappear or get obscured. For many shots 2D tracking by hand is a better option (it also allows you to speed up the solve by using [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/tracksperanto/'>http://guerilla-di.org/tracksperanto/</a><br/><strong>Project Page</strong>: <a href='http://github.com/guerilla-di/tracksperanto'>http://github.com/guerilla-di/tracksperanto</a><br/><strong>Language</strong>: pure ruby (no compilation required)<br/><strong>Platform</strong>: Windows, OSX, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/mit-license.php" target="_blank">MIT</a><br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Camera tracking needs precise, hand-tailored 2D tracks. The promise  of automatic 2D tracking is grand, but often fails expectations — mainly  because auto-tracking algorithms cannot reliably link points which  disappear or get obscured. For many shots 2D tracking by hand is a  better option (it also allows you to speed up the solve by using less  features). However, the solve also depends of the algorithm and it’s  always beneficial to try the solve in all the matchmoving software  available. Solving with the same features also gives a good comparison  between different camera solving engines.</p>
<p style="text-align: justify;">Tracksperanto allows you to track <strong>once</strong> in a program  of your choice and then export the resulting features to all suppoorted  3D solving apps. Once there, it’s a 15 minute job to configure the  camera and see if the solve comes out well or not. This method tends to  yield very good results since you track at least one of the many 3D  solvers on the market will give a correct computation.<span id="more-217"></span></p>
<p style="text-align: justify;">Tracksperanto assists in translating 2D tracks between many formats  so that you can move your 2D tracks from one application into all of the  others, and the translation is multidirectional &#8211; most of the formats  are supported both for reading and writing.</p>
<h3 id="format_support">Format support</h3>
<p>The following formats are supported, <strong>both for reading and  writing</strong>:</p>
<ul>
<li><a href="http://www.thefoundry.co.uk/pkg_overview.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453">Nuke</a> scripts</li>
<li><a href="http://en.wikipedia.org/wiki/Shake">Shake</a> tracker  export (many trackers in one file), also supported by <a href="http://www.2d3.com/product/?v=1">2d3d Boujou</a></li>
<li><a href="http://www.ssontech.com/">SynthEyes</a> tracker export</li>
<li><a href="http://www.thepixelfarm.co.uk/">PFTrack</a> .2dt tracker  (both for PFTrack 4 and 5)</li>
<li>MatchMover Pro .rz2 files</li>
<li><a href="http://www.sci-d-vis.com/">3DEqualizer</a> V4 and V3 curve  exports</li>
<li>MayaLive exports</li>
</ul>
<p>The following formats are supported for <strong>reading only</strong></p>
<ul>
<li>Flame/Smoke .stabilizer file <strong>(also exported by Combustion)</strong></li>
<li>Shake script file</li>
</ul>
<p style="text-align: justify;">For all formats that record the tracker correlation (how <em>sure</em> the algorithm was about the precision of this particular keyframe) the  correlation data gets translated as well</p>
<h3 id="intermediate_processing">Intermediate processing</h3>
<p style="text-align: justify;">Tracksperanto can assist in transforming the tracks in various ways,  namely</p>
<ul style="text-align: justify;">
<li>Slip all the tracked keyframes a number of frames forwards or  backwards</li>
<li>Scale your tracks proportionally or non proportionally, or to a  specific pixel size (track on proxies, apply to 2K! – or the other way  around)</li>
<li>Prefix tracker names</li>
<li style="text-align: justify;">and some more…</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://guerilla-di.org/tracksperanto/'>http://guerilla-di.org/tracksperanto/</a><br/><strong>Project Page</strong>: <a href='http://github.com/guerilla-di/tracksperanto'>http://github.com/guerilla-di/tracksperanto</a><br/><strong>Language</strong>: pure ruby (no compilation required)<br/><strong>Platform</strong>: Windows, OSX, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/mit-license.php" target="_blank">MIT</a><br/></p>]]></content:encoded>
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