Archives for posts with tag: rigging

Kraken provides a flexible, customizable and extendable framework that leverages Fabric Engine’s API’s. Kraken rigs are portable between 3D applications and because of its use of Fabric Engine’s API’s, maintains functionality no matter what DCC is used to build a rig.

Home Page: https://github.com/fabric-engine/Kraken
Language: Python, KL
Platform: Linux, Windows, OS X
License: BSD3
Sponsor: Fabric Software

Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow.

Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.

Originally developed by the company ‘Not a Number’ (NaN), Blender now is continued as ‘Free Software’, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands.

(more…)

Home Page: http://www.blender.org/
Project Page: http://www.blender.org/development/
Language: C, Python
Platform: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)
License: GNU GPL