Archives for posts with tag: rendering

 

OpenRenderManagement, aka Puli,  is an open-source render management project.

The Core project is called Puli and is entirely written in python.

PuliUI is a GWT project that provides a simple web interface for OpenDispatcher.

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Home Page: http://opensource.mikrosimage.eu/puli.html
Project Page: https://github.com/mikrosimage/openrendermanagement
Language: python
Platform: All
License: Modified BSD
Sponsor: Mikrosimage

Afanasy is a free and open source tool to control remote computing. You can compute anything quicker using a render farm – remote computers connected by a network. Afanasy is designed for computer graphics (3d rendering and 2d compositing) parallel calculation. It can compute different frames (or even parts of frames) on several computers simultaneously.

Afanasy provides render farm monitoring. It is very important to watch computers resources during the render process. You can see what kind of resource (CPU, memory, network etc.) is needed to render. It is very useful to know what your farm hosts are doing.

The Afanasy engine simply runs different command lines on hosts and controls running processes. You can use Afanasy to parallel calculate anything you can describe (split) through command lines.

Home Page: http://cgru.sourceforge.net/afanasy/doc/afanasy.html
Project Page: http://sourceforge.net/projects/cgru/
Language: C++, python
Platform: All
License: GPL

The OSL project includes a complete language specification, a compiler from OSL to an intermediate assembly-like bytecode, a runtime library interpreter that executes the shaders (including just-in-time machine code generation using LLVM), and extensive standard shader function library. These all exist as libraries with straightforward C++ APIs, and so may be easily integrated into existing renderers, compositing packages, image processing tools, or other applications. Additionally, the source code can be easily customized to allow for renderer-specific extensions or alterations, or custom back-ends to translate to GPUs or other special hardware.

Home Page: http://opensource.imageworks.com/?p=osl
Project Page: http://code.google.com/p/openshadinglanguage/
Language: C++
Platform: Linux, OSX, Windows
License: New BSD
Sponsor: Sony Pictures Imageworks

Originally developed by Blur Studio, Arsenal was a replacement for 3dsmax’s BackBurner. It’s now a robust render management platform supporting many renderers, including 3dsmax, Maya, Houdini, 3delight, XSI, Nuke, Fusion, Shake and After Effects.

The core is written in C++ using Qt, and PyQt is used to extend Python interfaces. There are GUI tools to manage the queue, custom submitters for some packages, and a generic Python API for others.

Project Page: http://code.google.com/p/arsenalsuite/
Language: C++ Python
Platform: Windows, Linux
License: GNU GPL v2
Sponsor: Blur Studio

Jupiter Skin is a project container for several skin shaders developed by /*jupiter jazz*/.

At the moment this project features the following shaders:

  • Jupiter SGI Skin

Jupiter Spherical Gradient Illumination Skin is a 3Delight RenderMan shader that reads scanned RGB world space normal maps for 3 different wavelengths (red, green, blue), and a fourth normal map to be used in the specular term.

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Project Page: http://code.google.com/p/jupiterskin/
Language: Renderman Shading Language
Platform: Linux, OSX, Windows
License: New BSD License
Sponsor: Jupiter Jazz