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	<title>openSourceVFX.org &#187; render queue</title>
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	<link>http://opensourcevfx.org</link>
	<description>A directory of Open-Source projects for the VFX community</description>
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		<title>Afanasy</title>
		<link>http://opensourcevfx.org/2011/05/afanasy/</link>
		<comments>http://opensourcevfx.org/2011/05/afanasy/#comments</comments>
		<pubDate>Mon, 02 May 2011 16:11:47 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[render queue]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[web UI]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=580</guid>
		<description><![CDATA[Afanasy is a free and open source tool to control remote computing. You can compute anything quicker using a render farm &#8211; remote computers connected by a network. Afanasy is designed for computer graphics (3d rendering and 2d compositing) parallel calculation. It can compute different frames (or even parts of frames) on several computers simultaneously. [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://cgru.sourceforge.net/afanasy/doc/afanasy.html'>http://cgru.sourceforge.net/afanasy/doc/afanasy.html</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/cgru/'>http://sourceforge.net/projects/cgru/</a><br/><strong>Language</strong>: C++, python<br/><strong>Platform</strong>: All<br/><strong>License</strong>: GPL<br/></p>]]></description>
			<content:encoded><![CDATA[<p>Afanasy is a free and open source tool to control remote computing. You can compute anything quicker using a render farm &#8211; remote computers connected by a network. Afanasy is designed for computer graphics (3d rendering and 2d compositing) parallel calculation. It can compute different frames (or even parts of frames) on several computers simultaneously.</p>
<p>Afanasy provides render farm monitoring. It is very important to watch computers resources during the render process. You can see what kind of resource (CPU, memory, network etc.) is needed to render. It is very useful to know what your farm hosts are doing.</p>
<p>The Afanasy engine simply runs different command lines on hosts and controls running processes. You can use Afanasy to parallel calculate anything you can describe (split) through command lines.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://cgru.sourceforge.net/afanasy/doc/afanasy.html'>http://cgru.sourceforge.net/afanasy/doc/afanasy.html</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/cgru/'>http://sourceforge.net/projects/cgru/</a><br/><strong>Language</strong>: C++, python<br/><strong>Platform</strong>: All<br/><strong>License</strong>: GPL<br/></p>]]></content:encoded>
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		</item>
		<item>
		<title>Arsenal Suite</title>
		<link>http://opensourcevfx.org/2011/01/arsenal-suite/</link>
		<comments>http://opensourcevfx.org/2011/01/arsenal-suite/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 15:47:16 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[pyQt]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[render queue]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=558</guid>
		<description><![CDATA[Originally developed by Blur Studio, Arsenal was a replacement for 3dsmax&#8217;s BackBurner. It&#8217;s now a robust render management platform supporting many renderers, including 3dsmax, Maya, Houdini, 3delight, XSI, Nuke, Fusion, Shake and After Effects. The core is written in C++ using Qt, and PyQt is used to extend Python interfaces. There are GUI tools to [...]
<p class='projectfields'><strong>Project Page</strong>: <a href='http://code.google.com/p/arsenalsuite/'>http://code.google.com/p/arsenalsuite/</a><br/><strong>Language</strong>: C++ Python<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html" target="_blank">GNU GPL v2</a><br/><strong>Sponsor</strong>: Blur Studio<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Originally developed by <a href="http://www.blur.com/" target="_blank">Blur Studio</a>, Arsenal was a replacement for 3dsmax&#8217;s BackBurner. It&#8217;s now a robust render management platform supporting many renderers, including 3dsmax, Maya, Houdini, 3delight, XSI, Nuke, Fusion, Shake and After Effects.</p>
<p style="text-align: justify;">The core is written in C++ using Qt, and PyQt is used to extend Python interfaces. There are GUI tools to manage the queue, custom submitters for some packages, and a generic Python API for others.</p>

<p class='projectfields'><strong>Project Page</strong>: <a href='http://code.google.com/p/arsenalsuite/'>http://code.google.com/p/arsenalsuite/</a><br/><strong>Language</strong>: C++ Python<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html" target="_blank">GNU GPL v2</a><br/><strong>Sponsor</strong>: Blur Studio<br/></p>]]></content:encoded>
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		</item>
		<item>
		<title>DrQueue</title>
		<link>http://opensourcevfx.org/2010/01/drqueue/</link>
		<comments>http://opensourcevfx.org/2010/01/drqueue/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 22:39:34 +0000</pubDate>
		<dc:creator>jeppewalther</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[render queue]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=352</guid>
		<description><![CDATA[DrQueue started as an application to provide distributed render queueing and management services for rendering animations. The generic service DrQueue provides allows the distribution, monitoring and management of tasks across a network of computing nodes. A queue of jobs composing of a number of tasks are spread over the computing nodes and processed in parallel. [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.drqueue.org'>http://www.drqueue.org</a><br/><strong>Project Page</strong>: <a href='https://ssl.drqueue.org/project'>https://ssl.drqueue.org/project</a><br/><strong>Language</strong>: c++<br/><strong>Platform</strong>: Linux, Mac OSX, Irix, FreeBSD and Windows<br/><strong>License</strong>: ﻿GNU GPL Version 3<br/></p>]]></description>
			<content:encoded><![CDATA[<p>DrQueue started as an application to provide distributed render queueing and management services for rendering animations.</p>
<p>The generic service DrQueue provides allows the distribution, monitoring and management of tasks across a network of computing nodes. A queue of jobs composing of a number of tasks are spread over the computing nodes and processed in parallel.<span id="more-352"></span></p>
<p>DrQueue started as an application to provide distributed render queueing and management services for rendering animations.<br />
The generic service DrQueue provides allows the distribution, monitoring and management of tasks across a network of computing nodes. A queue of jobs composing of a number of tasks are spread over the computing nodes and processed in parallel.</p>
<p><strong>Supported Renderers and Batch Processors</strong></p>
<p>So far DrQueue supports 3Delight, 3DSMax, After Effects, Aqsis, Blender, BMRT, Cinema 4D, Lightwave, Luxrender, Mantra, Maya, Mental Ray, Nuke, Pixie, Shake, Terragen, Turtle, V-Ray and XSI.</p>
<p><a href="https://ssl.drqueue.org/project/wiki/PythonBindingsHowto">Python bindings</a></p>
<p><a href="https://ssl.drqueue.org/project/wiki/RubyBindingsHowto">Ruby bindings</a></p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.drqueue.org'>http://www.drqueue.org</a><br/><strong>Project Page</strong>: <a href='https://ssl.drqueue.org/project'>https://ssl.drqueue.org/project</a><br/><strong>Language</strong>: c++<br/><strong>Platform</strong>: Linux, Mac OSX, Irix, FreeBSD and Windows<br/><strong>License</strong>: ﻿GNU GPL Version 3<br/></p>]]></content:encoded>
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		<title>Sun Grid Engine</title>
		<link>http://opensourcevfx.org/2010/01/sun-grid-engine/</link>
		<comments>http://opensourcevfx.org/2010/01/sun-grid-engine/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 23:36:18 +0000</pubDate>
		<dc:creator>jeppewalther</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[render queue]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=186</guid>
		<description><![CDATA[Grid Engine is software that facilitates &#8220;distributed resource management&#8221; (DRM). Far more than just simple load-balancing tools or batch scheduling mechanisms, DRM software typically provides the following key features across large sets of distributed resources. Policy based allocation of distributed resources (CPU time, software licenses, etc.) Batch queuing &#38; scheduling Support diverse server hardware, OS [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://gridengine.sunsource.net/'>http://gridengine.sunsource.net/</a><br/><strong>Language</strong>: C++, Python<br/><strong>Platform</strong>: Linux, Windows, OS X, Solaris<br/><strong>License</strong>: <a href="http://gridengine.sunsource.net/Gridengine_SISSL_license.html">SISSL</a><br/></p>]]></description>
			<content:encoded><![CDATA[<p>Grid Engine is software that facilitates &#8220;distributed resource management&#8221; (DRM). Far more than just simple load-balancing tools or batch scheduling mechanisms, DRM software typically provides the following key features across large sets of distributed resources.<span id="more-186"></span></p>
<ul>
<li>Policy based allocation of distributed resources (CPU time, software licenses, etc.)</li>
<li>Batch queuing &amp; scheduling</li>
<li>Support diverse server hardware, OS and architectures</li>
<li>Load balancing &amp; remote job execution</li>
<li>Detailed job accounting statistics</li>
<li>Fine-grained user specifiable resources</li>
<li>Suspend/resume/migrate jobs</li>
<li>Tools for reporting Job/Host/Cluster status</li>
<li>Job Arrays</li>
<li>Integration &amp; control of parallel jobs</li>
<li><a href="http://gridengine.info/2008/03/04/drmaa-tutorial-for-python-users">Python bindings</a></li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://gridengine.sunsource.net/'>http://gridengine.sunsource.net/</a><br/><strong>Language</strong>: C++, Python<br/><strong>Platform</strong>: Linux, Windows, OS X, Solaris<br/><strong>License</strong>: <a href="http://gridengine.sunsource.net/Gridengine_SISSL_license.html">SISSL</a><br/></p>]]></content:encoded>
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