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	<title>openSourceVFX.org &#187; physics</title>
	<atom:link href="http://opensourcevfx.org/tag/physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://opensourcevfx.org</link>
	<description>A directory of Open-Source projects for the VFX community</description>
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		<item>
		<title>Melena</title>
		<link>http://opensourcevfx.org/2010/09/melena/</link>
		<comments>http://opensourcevfx.org/2010/09/melena/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 14:04:16 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=533</guid>
		<description><![CDATA[StudioNEST Melena is a fur styling and simulation framework based on Autodesk Softimage ICE. It provides a collection of node graph compounds to create various effects for realistic to cartoony hair and fur. Home Page: http://opensource.studionestbarcelona.com/studio_NEST/melena.htmlProject Page: http://github.com/studioNEST/MelenaLanguage: C++Platform: Windows, LinuxLicense: LGPL v3Sponsor: StudioNest
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/melena.html'>http://opensource.studionestbarcelona.com/studio_NEST/melena.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Melena'>http://github.com/studioNEST/Melena</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Melena is a fur styling and simulation framework based on Autodesk Softimage ICE.<br />
It provides a collection of node graph compounds to create various effects for realistic to cartoony hair and fur.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/melena.html'>http://opensource.studionestbarcelona.com/studio_NEST/melena.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Melena'>http://github.com/studioNEST/Melena</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Momentum</title>
		<link>http://opensourcevfx.org/2010/09/momentum/</link>
		<comments>http://opensourcevfx.org/2010/09/momentum/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 14:01:04 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=531</guid>
		<description><![CDATA[StudioNEST Momentum is an integration of the Bullet Physics engine for Autodesk Softimage. Momentum allows you to do very precise rigid body dynamics with high performance including full control over the simulation using the ICE framework. http://www.studionestbarcelona.com/ Home Page: http://opensource.studionestbarcelona.com/studio_NEST/momentum.htmlProject Page: http://github.com/studioNEST/MomentumLanguage: C++Platform: Windows, LinuxLicense: LGPL v3Sponsor: StudioNest
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/momentum.html'>http://opensource.studionestbarcelona.com/studio_NEST/momentum.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Momentum'>http://github.com/studioNEST/Momentum</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Momentum is an integration of the Bullet Physics engine for Autodesk Softimage.</p>
<p style="text-align: justify;">Momentum  allows you to do very precise rigid body dynamics with high performance  including full control over the simulation using the ICE framework.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://www.studionestbarcelona.com/</div>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/momentum.html'>http://opensource.studionestbarcelona.com/studio_NEST/momentum.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Momentum'>http://github.com/studioNEST/Momentum</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
			<wfw:commentRss>http://opensourcevfx.org/2010/09/momentum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kratos</title>
		<link>http://opensourcevfx.org/2010/09/kratos/</link>
		<comments>http://opensourcevfx.org/2010/09/kratos/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 13:58:29 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=529</guid>
		<description><![CDATA[StudioNEST Kratos is a toolset for volumetric as well as polygon-based shattering for Autodesk Softimage. In conjunction with studioNEST Momentum Kratos can be used to create realistic destruction effects. Home Page: http://opensource.studionestbarcelona.com/studio_NEST/kratos.htmlProject Page: http://github.com/studioNEST/KratosLanguage: C++Platform: Windows, LinuxLicense: LGPL v3Sponsor: StudioNest
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/kratos.html'>http://opensource.studionestbarcelona.com/studio_NEST/kratos.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Kratos'>http://github.com/studioNEST/Kratos</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Kratos is a toolset for  volumetric as well as polygon-based shattering for Autodesk Softimage.  In conjunction with studioNEST Momentum Kratos can be used to create realistic destruction effects.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/kratos.html'>http://opensource.studionestbarcelona.com/studio_NEST/kratos.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Kratos'>http://github.com/studioNEST/Kratos</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL v3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brigks</title>
		<link>http://opensourcevfx.org/2010/09/briqks/</link>
		<comments>http://opensourcevfx.org/2010/09/briqks/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 13:53:59 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=525</guid>
		<description><![CDATA[StudioNEST Brigks is a collection of kinematic solvers for Autodesk Softimage. With StudioNEST Brigks you can build very efficient rigs that don&#8217;t require to setup overly complex object hierarchies. Since the source code of the kinematics solvers is provided, implementations of matching kinematic solvers can be achieved for other packages as well as standalone applications. [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/briqks.html'>http://opensource.studionestbarcelona.com/studio_NEST/briqks.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Brigks'>http://github.com/studioNEST/Brigks</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL V3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.studionestbarcelona.com/">StudioNEST</a> Brigks is a collection of kinematic solvers for Autodesk Softimage.</p>
<p style="text-align: justify;">With StudioNEST Brigks  you can build very efficient rigs that don&#8217;t require to setup overly  complex object hierarchies. Since the source code of the kinematics  solvers is provided, implementations of matching kinematic solvers can  be achieved for other packages as well as standalone applications.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://opensource.studionestbarcelona.com/studio_NEST/briqks.html'>http://opensource.studionestbarcelona.com/studio_NEST/briqks.html</a><br/><strong>Project Page</strong>: <a href='http://github.com/studioNEST/Brigks'>http://github.com/studioNEST/Brigks</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-3.0.html" target="_blank">LGPL V3</a><br/><strong>Sponsor</strong>: StudioNest<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blender</title>
		<link>http://opensourcevfx.org/2010/01/blender/</link>
		<comments>http://opensourcevfx.org/2010/01/blender/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 04:33:56 +0000</pubDate>
		<dc:creator>Rob Bredow</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[image-processing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=263</guid>
		<description><![CDATA[Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow. Aimed world-wide at [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.blender.org/'>http://www.blender.org/</a><br/><strong>Project Page</strong>: <a href='http://www.blender.org/development/'>http://www.blender.org/development/</a><br/><strong>Language</strong>: C, Python<br/><strong>Platform</strong>: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)<br/><strong>License</strong>: GNU GPL<br/></p>]]></description>
			<content:encoded><![CDATA[<p>Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow.</p>
<p>Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.</p>
<p>Originally developed by the company &#8216;Not a Number&#8217; (NaN), Blender now is continued as &#8216;Free Software&#8217;, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands.</p>
<p><span id="more-263"></span></p>
<p>Key Features include:</p>
<ul>
<li>Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation</li>
<li>High quality 3D architecture enabling fast and efficient creation work-flow</li>
<li>User community support by forums for questions, answers, and critique at <a title="http://BlenderArtists.org" rel="nofollow" href="http://blenderartists.org/">http://BlenderArtists.org</a> and news services at <a title="http://BlenderNation.com" rel="nofollow" href="http://blendernation.com/">http://BlenderNation.com</a></li>
<li>Small executable size, easy distribution</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.blender.org/'>http://www.blender.org/</a><br/><strong>Project Page</strong>: <a href='http://www.blender.org/development/'>http://www.blender.org/development/</a><br/><strong>Language</strong>: C, Python<br/><strong>Platform</strong>: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)<br/><strong>License</strong>: GNU GPL<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PyODE</title>
		<link>http://opensourcevfx.org/2010/01/pyode/</link>
		<comments>http://opensourcevfx.org/2010/01/pyode/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:15:41 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=206</guid>
		<description><![CDATA[PyODE is a set of open-source Python bindings for The Open Dynamics Engine, an open-source physics engine. PyODE also includes an XODE parser. PyODE does not wrap ODE&#8217;s API directly but changes it slightly to give a more Pythonic feel. Home Page: http://pyode.sourceforge.net/Project Page: http://sourceforge.net/projects/pyode/Language: C++Platform: Windows, Linux, OSXLicense: GNU Lesser General Public License or [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://pyode.sourceforge.net/'>http://pyode.sourceforge.net/</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/pyode/'>http://sourceforge.net/projects/pyode/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux, OSX<br/><strong>License</strong>: <a href="http://pyode.sourceforge.net/gnu.txt">GNU Lesser General Public License</a> or <a href="http://pyode.sourceforge.net/bsd.txt">BSD-style</a> license.<br/></p>]]></description>
			<content:encoded><![CDATA[<p>PyODE is a set of open-source Python bindings for     <a href="http://ode.org/">The Open Dynamics Engine</a>, an     open-source physics engine. PyODE also includes an     <a href="http://tanksoftware.com/xode/">XODE</a> parser. PyODE does not wrap ODE&#8217;s API directly but changes it slightly to give a     more <em>Pythonic</em> feel.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://pyode.sourceforge.net/'>http://pyode.sourceforge.net/</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/pyode/'>http://sourceforge.net/projects/pyode/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Windows, Linux, OSX<br/><strong>License</strong>: <a href="http://pyode.sourceforge.net/gnu.txt">GNU Lesser General Public License</a> or <a href="http://pyode.sourceforge.net/bsd.txt">BSD-style</a> license.<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bullet Physics</title>
		<link>http://opensourcevfx.org/2010/01/bullet-physics/</link>
		<comments>http://opensourcevfx.org/2010/01/bullet-physics/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 11:00:28 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[openCL]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=166</guid>
		<description><![CDATA[Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone Modular extendible C++ design with hot-swap of most components Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://bulletphysics.org/'>http://bulletphysics.org/</a><br/><strong>Project Page</strong>: <a href='http://code.google.com/p/bullet/'>http://code.google.com/p/bullet/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/zlib-license.php">ZLib License</a>, free for commercial use.<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.</p>
<ul>
<li style="text-align: justify;">Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone</li>
<li style="text-align: justify;">Modular extendible C++ design with hot-swap of most components</li>
<li style="text-align: justify;">Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU</li>
<li style="text-align: justify;">Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x</li>
<li style="text-align: justify;">Discrete and continuous collision detection (CCD)</li>
<li style="text-align: justify;">Swept collision queries</li>
<li style="text-align: justify;">Ray casting with custom collision filtering</li>
<li style="text-align: justify;">Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.<span id="more-166"></span></li>
</ul>
<ul>
<li style="text-align: justify;">Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket</li>
<li style="text-align: justify;">Support for constraint limits and motors</li>
<li style="text-align: justify;">Soft body support including cloth, rope and deformable</li>
<li style="text-align: justify;">Bullet is integrated into Cinema 4D, Lightwave and Blender, and a Houdini and Maya Plugin is available</li>
<li style="text-align: justify;">Supports import and export into COLLADA 1.4 Physics format</li>
<li style="text-align: justify;">Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://bulletphysics.org/'>http://bulletphysics.org/</a><br/><strong>Project Page</strong>: <a href='http://code.google.com/p/bullet/'>http://code.google.com/p/bullet/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/zlib-license.php">ZLib License</a>, free for commercial use.<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Open Dynamics Engine (ODE)</title>
		<link>http://opensourcevfx.org/2010/01/open-dynamics-engine-ode/</link>
		<comments>http://opensourcevfx.org/2010/01/open-dynamics-engine-ode/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 23:23:41 +0000</pubDate>
		<dc:creator>Larry Gritz</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=149</guid>
		<description><![CDATA[ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.ode.org/'>http://www.ode.org/</a><br/><strong>Project Page</strong>: <a href='http://www.ode.org/'>http://www.ode.org/</a><br/><strong>Language</strong>: C/C++ (the public APIs are all C)<br/><strong>Platform</strong>: Linux, Mac OS X, Windows<br/><strong>License</strong>: <a title="BSD License" href="http://www.opensource.org/licenses/bsd-license.php" target="_blank">New BSD</a> or <a title="LGPL" href="http://www.opensource.org/licenses/lgpl-license.php" target="_blank">LGPL</a> (your choice)<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;">ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual  reality environments and virtual creatures.  It is currently used in many computer games, 3D authoring tools and simulation tools.</span></p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.ode.org/'>http://www.ode.org/</a><br/><strong>Project Page</strong>: <a href='http://www.ode.org/'>http://www.ode.org/</a><br/><strong>Language</strong>: C/C++ (the public APIs are all C)<br/><strong>Platform</strong>: Linux, Mac OS X, Windows<br/><strong>License</strong>: <a title="BSD License" href="http://www.opensource.org/licenses/bsd-license.php" target="_blank">New BSD</a> or <a title="LGPL" href="http://www.opensource.org/licenses/lgpl-license.php" target="_blank">LGPL</a> (your choice)<br/></p>]]></content:encoded>
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