Archives for posts with tag: particles

Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow.

Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.

Originally developed by the company ‘Not a Number’ (NaN), Blender now is continued as ‘Free Software’, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands.

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Home Page: http://www.blender.org/
Project Page: http://www.blender.org/development/
Language: C, Python
Platform: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)
License: GNU GPL

GTO is an open source file format designed for computer graphics. It was developed by Tweak Films to serve as the core storageformat for our geometry and rendering pipeline. GTO is used by VFX and animation facilities, post-houses, and game developers for a wide variety of applications. It’s small size and versatility make it useful for animation, modeling, particle dynamics and 3D paint. It can be used to replace file formats such as PDB/PDC, obj, and binary RIB. (more…)

Home Page: http://www.tweakfilms.com/products/open-source-software/gto
Project Page: http://github.com/jimhourihan/gto
Language: C++
Platform: Linux, Windows, OS X, etc
License: GNU Library General Public License with exceptions for static linking.
Sponsor: Tweak Films