Archives for posts with tag: paint

Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:

  • No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
  • The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
  • The Ptex API provides cached file I/O and high-quality filtering – everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

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Language: C++
Platform: Linux, OS X, Windows
License: New BSD
Sponsor: Walt Disney Animation Studios

CinePaint is a deep paint image retouching tool that supports higher color fidelity than ordinary painting tools available for Linux, FreeBSD, Mac OS X and Windows.

  • Support for 8-bit, 16-bit and 32-bit color channels of deep paint.
  • High fidelity image file types such as DPX, OpenEXR and 16-bit TIFF.
  • High Dynamic Range.
  • Onion-skinning.
  • Flipbook. Movie playback of short sequences of images in RAM.
  • Color Management System. CinePaint uses LittleCMS.
  • Gallery-quality printing. B&W photographs have only one color channel and degrade quickly when manipulated as 8-bit images. CinePaint has higher fidelity and offers a 16-bit printing path to the print-head using GutenPrint.

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Language: C
Platform: Linux, Windows, OS X, BSD
License: GNU General Public License (GPL)

GIMP is a versatile and full-featured image processing and paint package.  Through it’s scripting interface it can also provide online batch processing systems, a mass production image renderer or function as an image format converter.

GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions.


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Language: C
Platform: Windows, Linux, OSX
License: GPL