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	<title>openSourceVFX.org &#187; openCL</title>
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	<description>A directory of Open-Source projects for the VFX community</description>
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		<title>Imagemagick</title>
		<link>http://opensourcevfx.org/2010/01/imagemagick/</link>
		<comments>http://opensourcevfx.org/2010/01/imagemagick/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:46:42 +0000</pubDate>
		<dc:creator>Rob Bredow</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[image-processing]]></category>
		<category><![CDATA[openCL]]></category>
		<category><![CDATA[Perl]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=208</guid>
		<description><![CDATA[ImageMagick is a software suite to create, edit, and compose bitmap images. It can read, convert and write images in a variety of formats (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF.  Use ImageMagick to translate, flip, mirror, rotate, scale, shear and transform images, adjust image colors, apply [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.imagemagick.org/'>http://www.imagemagick.org/</a><br/><strong>Language</strong>: C with API's provided for C++ and Perl<br/><strong>Platform</strong>: Windows, Linux, OSX<br/><strong>License</strong>: <a href="http://www.imagemagick.org/script/license.php">Custom open source license</a> that requires attribution.  Free for commercial use.  <a href="http://www.fsf.org/licensing/licenses/">GPL</a> compatible.<br/></p>]]></description>
			<content:encoded><![CDATA[<p>ImageMagick is a software suite to create, edit, and compose bitmap images.  It can read, convert and write images in a variety of <a href="http://www.imagemagick.org/script/formats.php?ImageMagick=hak0uc2po6869cejidug37oje2">formats</a> (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF.  Use ImageMagick to translate, flip, mirror, rotate, scale, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves.</p>
<p><span id="more-208"></span></p>
<p>Imagemagick provides a rich feature set including:</p>
<ul>
<li><a href="http://www.imagemagick.org/script/convert.php">Format conversion</a>: convert an image from one <a href="http://www.imagemagick.org/script/formats.php">format </a> to another (e.g. PNG to JPEG).</li>
<li>Transform: resize, rotate, crop, flip or trim an image.</li>
<li>Transparency: render portions of an image invisible.</li>
<li>Draw: add shapes or text to an image.</li>
<li>Decorate: add a border or frame to an image.</li>
<li>Special effects: blur, sharpen, threshold, or tint an image.</li>
<li>Animation: create a GIF animation sequence from a group of images.</li>
<li>Text &amp; comments: insert descriptive or artistic text in an image.</li>
<li><a href="http://www.imagemagick.org/script/identify.php">Image identification</a>: describe the format and properties of an image.</li>
<li><a href="http://www.imagemagick.org/script/composite.php">Composite</a>: overlap one image over another.</li>
<li><a href="http://www.imagemagick.org/script/montage.php">Montage</a>: juxtapose image thumbnails on an image canvas.</li>
<li><a href="http://www.imagemagick.org/script/motion-picture.php">Motion picture support</a>: read and write the common image formats used in digital film work.</li>
<li><a href="http://www.imagemagick.org/script/fx.php">Image calculator</a>: apply a mathematical expression to an image or image channels.</li>
<li><a href="http://www.imagemagick.org/Usage/fourier">Discrete Fourier transform</a>: implements the forward and inverse DFT.</li>
<li><a href="http://www.imagemagick.org/script/high-dynamic-range.php">High dynamic-range images</a>: accurately represent the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows.</li>
<li><a href="http://www.imagemagick.org/script/cipher.php">Encipher or decipher an image</a>: convert ordinary images into unintelligible gibberish and back again.</li>
<li>Virtual pixel support: convenient access to pixels outside the image region.</li>
<li>Large image support: read, process, or write mega-, giga-, or tera-pixel image sizes.</li>
<li><a href="http://www.imagemagick.org/script/architecture.php#threads">Threads of execution support</a>: ImageMagick is thread safe and most internal algorithms are OpenMP-enabled to take advantage of speed-ups offered by the dual and quad-core processor technologies.</li>
<li><a href="http://www.imagemagick.org/script/architecture.php#distributed">Heterogeneous distributed processing</a>: certain algorithms are OpenCL-enabled to take advantage of speed-ups offered by executing in concert across heterogeneous platforms consisting of CPUs, GPUs, and other processors.</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.imagemagick.org/'>http://www.imagemagick.org/</a><br/><strong>Language</strong>: C with API's provided for C++ and Perl<br/><strong>Platform</strong>: Windows, Linux, OSX<br/><strong>License</strong>: <a href="http://www.imagemagick.org/script/license.php">Custom open source license</a> that requires attribution.  Free for commercial use.  <a href="http://www.fsf.org/licensing/licenses/">GPL</a> compatible.<br/></p>]]></content:encoded>
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		<title>Bullet Physics</title>
		<link>http://opensourcevfx.org/2010/01/bullet-physics/</link>
		<comments>http://opensourcevfx.org/2010/01/bullet-physics/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 11:00:28 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[openCL]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=166</guid>
		<description><![CDATA[Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone Modular extendible C++ design with hot-swap of most components Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://bulletphysics.org/'>http://bulletphysics.org/</a><br/><strong>Project Page</strong>: <a href='http://code.google.com/p/bullet/'>http://code.google.com/p/bullet/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/zlib-license.php">ZLib License</a>, free for commercial use.<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.</p>
<ul>
<li style="text-align: justify;">Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone</li>
<li style="text-align: justify;">Modular extendible C++ design with hot-swap of most components</li>
<li style="text-align: justify;">Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU</li>
<li style="text-align: justify;">Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x</li>
<li style="text-align: justify;">Discrete and continuous collision detection (CCD)</li>
<li style="text-align: justify;">Swept collision queries</li>
<li style="text-align: justify;">Ray casting with custom collision filtering</li>
<li style="text-align: justify;">Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.<span id="more-166"></span></li>
</ul>
<ul>
<li style="text-align: justify;">Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket</li>
<li style="text-align: justify;">Support for constraint limits and motors</li>
<li style="text-align: justify;">Soft body support including cloth, rope and deformable</li>
<li style="text-align: justify;">Bullet is integrated into Cinema 4D, Lightwave and Blender, and a Houdini and Maya Plugin is available</li>
<li style="text-align: justify;">Supports import and export into COLLADA 1.4 Physics format</li>
<li style="text-align: justify;">Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://bulletphysics.org/'>http://bulletphysics.org/</a><br/><strong>Project Page</strong>: <a href='http://code.google.com/p/bullet/'>http://code.google.com/p/bullet/</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/zlib-license.php">ZLib License</a>, free for commercial use.<br/></p>]]></content:encoded>
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