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	<title>openSourceVFX.org &#187; modeling</title>
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	<description>A directory of Open-Source projects for the VFX community</description>
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		<title>Blender</title>
		<link>http://opensourcevfx.org/2010/01/blender/</link>
		<comments>http://opensourcevfx.org/2010/01/blender/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 04:33:56 +0000</pubDate>
		<dc:creator>Rob Bredow</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[image-processing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=263</guid>
		<description><![CDATA[Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow. Aimed world-wide at [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.blender.org/'>http://www.blender.org/</a><br/><strong>Project Page</strong>: <a href='http://www.blender.org/development/'>http://www.blender.org/development/</a><br/><strong>Language</strong>: C, Python<br/><strong>Platform</strong>: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)<br/><strong>License</strong>: GNU GPL<br/></p>]]></description>
			<content:encoded><![CDATA[<p>Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow.</p>
<p>Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.</p>
<p>Originally developed by the company &#8216;Not a Number&#8217; (NaN), Blender now is continued as &#8216;Free Software&#8217;, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands.</p>
<p><span id="more-263"></span></p>
<p>Key Features include:</p>
<ul>
<li>Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation</li>
<li>High quality 3D architecture enabling fast and efficient creation work-flow</li>
<li>User community support by forums for questions, answers, and critique at <a title="http://BlenderArtists.org" rel="nofollow" href="http://blenderartists.org/">http://BlenderArtists.org</a> and news services at <a title="http://BlenderNation.com" rel="nofollow" href="http://blendernation.com/">http://BlenderNation.com</a></li>
<li>Small executable size, easy distribution</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.blender.org/'>http://www.blender.org/</a><br/><strong>Project Page</strong>: <a href='http://www.blender.org/development/'>http://www.blender.org/development/</a><br/><strong>Language</strong>: C, Python<br/><strong>Platform</strong>: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)<br/><strong>License</strong>: GNU GPL<br/></p>]]></content:encoded>
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		<title>GTS</title>
		<link>http://opensourcevfx.org/2010/01/gts/</link>
		<comments>http://opensourcevfx.org/2010/01/gts/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 10:42:30 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=193</guid>
		<description><![CDATA[GTS stands for the GNU Triangulated Surface Library. It is an Open Source Free Software Library intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles. The code is written entirely in C with an object-oriented approach based mostly on the design of GTK+. Careful attention is paid [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://gts.sourceforge.net/'>http://gts.sourceforge.net/</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/gts/'>http://sourceforge.net/projects/gts/</a><br/><strong>Language</strong>: C<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-license.php">LGPL</a><br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>GTS</strong> stands for the <strong>GNU Triangulated Surface Library</strong>. It is an Open Source Free Software Library intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles.</p>
<p>The code is written entirely in C with an object-oriented approach based mostly on the design of GTK+. Careful attention is paid to performance related issues as the initial goal of GTS is to provide a simple and efficient library to scientists dealing with 3D computational surface meshes.<span id="more-193"></span></p>
<p>A brief summary of its main features:</p>
<ul>
<li style="text-align: justify;">Simple object-oriented structure giving easy access to topological properties.</li>
<li style="text-align: justify;">2D dynamic Delaunay and constrained Delaunay triangulations.</li>
<li style="text-align: justify;">Robust geometric predicates (orientation, in circle) using fast adaptive floating point arithmetic (adapted from the fine work of Jonathan R. Shewchuk).</li>
<li style="text-align: justify;">Robust set operations on surfaces (union, intersection, difference).</li>
<li style="text-align: justify;">Surface refinement and coarsening (multiresolution models).</li>
<li style="text-align: justify;">Dynamic view-independent continuous level-of-detail.</li>
<li style="text-align: justify;">Preliminary support for view-dependent level-of-detail.</li>
<li style="text-align: justify;">Bounding-boxes trees and Kd-trees for efficient point location and collision/intersection detection.</li>
<li style="text-align: justify;">Graph operations: traversal, graph partitioning.</li>
<li style="text-align: justify;">Metric operations (area, volume, curvature &#8230;).</li>
<li style="text-align: justify;">Triangle strips generation for fast rendering.</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://gts.sourceforge.net/'>http://gts.sourceforge.net/</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/gts/'>http://sourceforge.net/projects/gts/</a><br/><strong>Language</strong>: C<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-license.php">LGPL</a><br/></p>]]></content:encoded>
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