Archives for posts with tag: geometry

OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar’s Renderman to numerical precision. The code embodies decades of research and experience by Pixar, and a more recent and still active collaboration on fast GPU drawing between Microsoft Research and Pixar.

The source code for OpenSubdiv is located on github and is now in open beta.

Home Page: http://graphics.pixar.com/opensubdiv
Project Page: https://github.com/PixarAnimationStudios/OpenSubdiv
Language: C++, glsl, OpenCL, CUDA
Platform: Linux, OS X, Windows
License: Microsoft Public License
Sponsor: Disney

Vfxgal is a geometric algorithms library for the VFX industry. It contains a very fast and robust voronoi fracturer, as well as several other geometric algorithms (plane-clip, hull-clip etc). Vfxgal comes with Houdini11 bindings but has been written in such a way that minimal work is needed to bind to other frameworks.

Project Page: https://github.com/nerdvegas/vfxgal
Language: C++, python
Platform: Linux, OSX
License: GNU LGPL

Alembic is an open computer graphics interchange framework. Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This ‘distillation’ of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data.

Alembic is focused on efficiently storing the computed results of complex procedural geometric constructions. It is very specifically NOT concerned with storing the complex dependency graph of procedural tools used to create the computed results. For example, Alembic will efficiently store the animated vertex positions and animated transforms that result from an arbitrarily complex animation and simulation process which could involve enveloping, corrective shapes, volume-preserving simulations, cloth and flesh simulations, and so on. Alembic will not attempt to store a representation of the network of computations (rigs, basically) which are required to produce the final, animated vertex positions and animated transforms.

The production ready version of Alembic 1.0 was announced at Siggraph 2011 and released on August 9th, 2011 by Lucasfilm and Sony Pictures Imageworks with support from major vendors including Autodesk, Side Effects Software, The Foundry, Luxology, Pixar’s Renderman and NVidia.

Home Page: http://alembic.io/
Project Page: http://code.google.com/p/alembic/
Language: C++, Python
Platform: Linux, OSX, Windows
License: New BSD License
Sponsor: Sony Pictures Imageworks, Lucasfilm

StudioNEST Essence is the base library of all of our 3D tools.

It contains several C++ classes from simple string operations down to complex geometric operations. Essence can give you a boost when developing, by providing all of the basic framework you need.

Home Page: http://opensource.studionestbarcelona.com/studio_NEST/essence.html
Project Page: http://github.com/studioNEST/Essence
Language: C++
Platform: Windows, Linux
License: LGPL v3
Sponsor: StudioNest

OpenFlipper is an OpenSource multi-platform application and programming framework designed for processing, modeling and rendering of geometric data.  Currently supported platforms are Windows, MacOS X and Linux. Using OpenMesh a variety of file formats are supported ( off, obj, ply, … ).

Additionally OpenFlipper provides a highly flexible interface for creating and testing own geometry processing algorithms. A powerfull scripting language can be used to access all parts of OpenFlipper and modify geometry or the user interface at runtime.

For more information about OpenFlipper and its features take a look at the Introduction page.

Home Page: http://openflipper.org
Language: C++
Platform: Linux, Windows, OS X
License: GPL v3