Archives for posts with tag: dynamics

Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

  • Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone
  • Modular extendible C++ design with hot-swap of most components
  • Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU
  • Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x
  • Discrete and continuous collision detection (CCD)
  • Swept collision queries
  • Ray casting with custom collision filtering
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. (more…)

Home Page: http://bulletphysics.org/
Project Page: http://code.google.com/p/bullet/
Language: C++
Platform: Linux, Windows, OS X
License: ZLib License, free for commercial use.

ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

Home Page: http://www.ode.org/
Project Page: http://www.ode.org/
Language: C/C++ (the public APIs are all C)
Platform: Linux, Mac OS X, Windows
License: New BSD or LGPL (your choice)