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	<title>openSourceVFX.org &#187; compositing</title>
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	<link>http://opensourcevfx.org</link>
	<description>A directory of Open-Source projects for the VFX community</description>
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		<title>OpenFX</title>
		<link>http://opensourcevfx.org/2010/09/openfx/</link>
		<comments>http://opensourcevfx.org/2010/09/openfx/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 21:56:17 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[plugin]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=520</guid>
		<description><![CDATA[OpenFX is an open standard for visual effects plug-ins. It allows plug-ins written to the standard to work on any application that supports the standard. This avoids the current per application fragmentation of plug-in development and support, which causes much heartache to everyone, plug-in developers, application developers and end users alike The core aims of [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://openfx.sourceforge.net/'>http://openfx.sourceforge.net/</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/openfx/'>http://sourceforge.net/projects/openfx/</a><br/><strong>Language</strong>: c++<br/><strong>Platform</strong>: Linux, OS X, Windows<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/bsd-license.php" target="_blank">BSD</a><br/><strong>Sponsor</strong>: The Foundry, Autodesk, Gen-Arts, FilmLight, Assimilate, Re-Vision Effects<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span style="font-weight: normal; font-size: 13px;">OpenFX is an open standard for visual effects plug-ins. It allows plug-ins written to the standard to work on any application that supports the standard. This avoids the current per application fragmentation of plug-in development and support, which causes much heartache to everyone, plug-in developers, application developers and end users alike</span></p>
<p style="text-align: justify;"><span style="font-weight: normal; font-size: 13px;">The core aims of OpenFX were established early on, these are&#8230;</span></p>
<ul style="text-align: justify;">
<li>to develop a standard for writing visual effects plug-ins,</li>
<li>to develop that standard with a broad consensus within the industry,</li>
<li>have that standard be vendor and operating system neutral,</li>
<li>have that standard be sufficiently flexible that it supports a wide range of visual effects systems, from editors to compositors.</li>
</ul>
<p style="text-align: justify;">Subsidiary aims are,</p>
<ul style="text-align: justify;">
<li>have the standard be expandable to other areas in the future, for example sound plug-ins or image i/o plug-ins,</li>
<li>have any expansion of the standard be done in such a manner so that hosts can easily support plug-ins using differerent versions of the API,</li>
<li>have plug-ins written to the standard be tunable to the host system they are running on,</li>
<li>allow hosts to provide extra custom functionality to plugins that wish to use it.</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://openfx.sourceforge.net/'>http://openfx.sourceforge.net/</a><br/><strong>Project Page</strong>: <a href='http://sourceforge.net/projects/openfx/'>http://sourceforge.net/projects/openfx/</a><br/><strong>Language</strong>: c++<br/><strong>Platform</strong>: Linux, OS X, Windows<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/bsd-license.php" target="_blank">BSD</a><br/><strong>Sponsor</strong>: The Foundry, Autodesk, Gen-Arts, FilmLight, Assimilate, Re-Vision Effects<br/></p>]]></content:encoded>
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		<title>RmanConnect</title>
		<link>http://opensourcevfx.org/2010/01/rmanconnect/</link>
		<comments>http://opensourcevfx.org/2010/01/rmanconnect/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 06:09:54 +0000</pubDate>
		<dc:creator>Larry Gritz</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[renderman]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=274</guid>
		<description><![CDATA[A RenderMan Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.  RmanConnect is based on a simple Client/Server model, suitable for rendering to/from a variety of applications. The TCP/IP interface code is handled using the Boost.Asio library. The display driver will theoretically build using any RenderMan-compatible renderer but the included CMake [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://danbethell.github.com/rmanconnect/'>http://danbethell.github.com/rmanconnect/</a><br/><strong>Project Page</strong>: <a href='http://github.com/danbethell/rmanconnect'>http://github.com/danbethell/rmanconnect</a><br/><strong>License</strong>: New BSD<br/></p>]]></description>
			<content:encoded><![CDATA[<p>A RenderMan Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.  RmanConnect is based on a simple Client/Server model, suitable for rendering to/from a variety of applications. The TCP/IP interface code is handled using the Boost.Asio library. The display driver will theoretically build using any RenderMan-compatible renderer but the included CMake build script assumes you have 3Delight installed.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://danbethell.github.com/rmanconnect/'>http://danbethell.github.com/rmanconnect/</a><br/><strong>Project Page</strong>: <a href='http://github.com/danbethell/rmanconnect'>http://github.com/danbethell/rmanconnect</a><br/><strong>License</strong>: New BSD<br/></p>]]></content:encoded>
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		<title>Imagemagick</title>
		<link>http://opensourcevfx.org/2010/01/imagemagick/</link>
		<comments>http://opensourcevfx.org/2010/01/imagemagick/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:46:42 +0000</pubDate>
		<dc:creator>Rob Bredow</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[image-processing]]></category>
		<category><![CDATA[openCL]]></category>
		<category><![CDATA[Perl]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=208</guid>
		<description><![CDATA[ImageMagick is a software suite to create, edit, and compose bitmap images. It can read, convert and write images in a variety of formats (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF.  Use ImageMagick to translate, flip, mirror, rotate, scale, shear and transform images, adjust image colors, apply [...]
<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.imagemagick.org/'>http://www.imagemagick.org/</a><br/><strong>Language</strong>: C with API's provided for C++ and Perl<br/><strong>Platform</strong>: Windows, Linux, OSX<br/><strong>License</strong>: <a href="http://www.imagemagick.org/script/license.php">Custom open source license</a> that requires attribution.  Free for commercial use.  <a href="http://www.fsf.org/licensing/licenses/">GPL</a> compatible.<br/></p>]]></description>
			<content:encoded><![CDATA[<p>ImageMagick is a software suite to create, edit, and compose bitmap images.  It can read, convert and write images in a variety of <a href="http://www.imagemagick.org/script/formats.php?ImageMagick=hak0uc2po6869cejidug37oje2">formats</a> (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF.  Use ImageMagick to translate, flip, mirror, rotate, scale, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves.</p>
<p><span id="more-208"></span></p>
<p>Imagemagick provides a rich feature set including:</p>
<ul>
<li><a href="http://www.imagemagick.org/script/convert.php">Format conversion</a>: convert an image from one <a href="http://www.imagemagick.org/script/formats.php">format </a> to another (e.g. PNG to JPEG).</li>
<li>Transform: resize, rotate, crop, flip or trim an image.</li>
<li>Transparency: render portions of an image invisible.</li>
<li>Draw: add shapes or text to an image.</li>
<li>Decorate: add a border or frame to an image.</li>
<li>Special effects: blur, sharpen, threshold, or tint an image.</li>
<li>Animation: create a GIF animation sequence from a group of images.</li>
<li>Text &amp; comments: insert descriptive or artistic text in an image.</li>
<li><a href="http://www.imagemagick.org/script/identify.php">Image identification</a>: describe the format and properties of an image.</li>
<li><a href="http://www.imagemagick.org/script/composite.php">Composite</a>: overlap one image over another.</li>
<li><a href="http://www.imagemagick.org/script/montage.php">Montage</a>: juxtapose image thumbnails on an image canvas.</li>
<li><a href="http://www.imagemagick.org/script/motion-picture.php">Motion picture support</a>: read and write the common image formats used in digital film work.</li>
<li><a href="http://www.imagemagick.org/script/fx.php">Image calculator</a>: apply a mathematical expression to an image or image channels.</li>
<li><a href="http://www.imagemagick.org/Usage/fourier">Discrete Fourier transform</a>: implements the forward and inverse DFT.</li>
<li><a href="http://www.imagemagick.org/script/high-dynamic-range.php">High dynamic-range images</a>: accurately represent the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows.</li>
<li><a href="http://www.imagemagick.org/script/cipher.php">Encipher or decipher an image</a>: convert ordinary images into unintelligible gibberish and back again.</li>
<li>Virtual pixel support: convenient access to pixels outside the image region.</li>
<li>Large image support: read, process, or write mega-, giga-, or tera-pixel image sizes.</li>
<li><a href="http://www.imagemagick.org/script/architecture.php#threads">Threads of execution support</a>: ImageMagick is thread safe and most internal algorithms are OpenMP-enabled to take advantage of speed-ups offered by the dual and quad-core processor technologies.</li>
<li><a href="http://www.imagemagick.org/script/architecture.php#distributed">Heterogeneous distributed processing</a>: certain algorithms are OpenCL-enabled to take advantage of speed-ups offered by executing in concert across heterogeneous platforms consisting of CPUs, GPUs, and other processors.</li>
</ul>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://www.imagemagick.org/'>http://www.imagemagick.org/</a><br/><strong>Language</strong>: C with API's provided for C++ and Perl<br/><strong>Platform</strong>: Windows, Linux, OSX<br/><strong>License</strong>: <a href="http://www.imagemagick.org/script/license.php">Custom open source license</a> that requires attribution.  Free for commercial use.  <a href="http://www.fsf.org/licensing/licenses/">GPL</a> compatible.<br/></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>pyShake</title>
		<link>http://opensourcevfx.org/2010/01/pyshake/</link>
		<comments>http://opensourcevfx.org/2010/01/pyshake/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 22:17:41 +0000</pubDate>
		<dc:creator>Philippe Leprince</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[shake]]></category>

		<guid isPermaLink="false">http://opensourcevfx.org/?p=111</guid>
		<description><![CDATA[pyshake is a project to integrate the Python scripting language with the Shake compositing package. It is based on boost::python and uses Py++ for generating the bindings. pyshake is being developed by Rising Sun Pictures. Home Page: http://open.rsp.com.auProject Page: http://open.rsp.com.au/projects/pyshakeLanguage: C++Platform: Linux, Windows, OS XLicense: LGPLv2.1.Sponsor: Rising Sun Pictures
<p class='projectfields'><strong>Home Page</strong>: <a href='http://open.rsp.com.au'>http://open.rsp.com.au</a><br/><strong>Project Page</strong>: <a href='http://open.rsp.com.au/projects/pyshake'>http://open.rsp.com.au/projects/pyshake</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-license.php">LGPLv2.1</a>.<br/><strong>Sponsor</strong>: Rising Sun Pictures<br/></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">pyshake is a project to integrate the Python scripting language with the  Shake compositing package. It is based on <a href="http://www.boost.org/libs/python/doc/" target="_blank">boost::python</a> and uses <a href="http://www.language-binding.net/pyplusplus/pyplusplus.html" target="_blank">Py++</a> for generating the bindings.</p>
<p style="text-align: justify;">pyshake is being developed by <a href="http://www.rsp.com.au/" target="_blank">Rising Sun Pictures</a>.</p>

<p class='projectfields'><strong>Home Page</strong>: <a href='http://open.rsp.com.au'>http://open.rsp.com.au</a><br/><strong>Project Page</strong>: <a href='http://open.rsp.com.au/projects/pyshake'>http://open.rsp.com.au/projects/pyshake</a><br/><strong>Language</strong>: C++<br/><strong>Platform</strong>: Linux, Windows, OS X<br/><strong>License</strong>: <a href="http://www.opensource.org/licenses/lgpl-license.php">LGPLv2.1</a>.<br/><strong>Sponsor</strong>: Rising Sun Pictures<br/></p>]]></content:encoded>
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