OpenRenderManagement, aka Puli,  is an open-source render management project.

The Core project is called Puli and is entirely written in python.

PuliUI is a GWT project that provides a simple web interface for OpenDispatcher.

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Language: python
Platform: All
License: Modified BSD
Sponsor: Mikrosimage

OpenDisplayCalib, aka ColorTribe, is an opensource cross-platform color measurement and calibration software suite for display devices.

The suite is composed of three tools :
ColorHealer : a calibration and measurement application
ColorKeeper : a color correction loader with helpful tools as screen detection, warning and email when correction is obsolete, gamma slider, printer lights, custom 2D LUTs loader (custom LUT is applied over the correction LUT), etc…
ColorChief : a calib request management web app. For now, only a very simple mail feature has been implemented to allow calibrators to know when a station is un-calibrated.

ColorTribe enables post-production facilities to maintain a coherent fleet of displays, whatever the platforms or the devices are.

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Language: C Java
Platform: Linux Windows OSX
License: Modified BSD
Sponsor: Mikrosimage

TACTIC is a  flexible web-based production asset management system. TACTIC’s features include:

  • Securely Store Assets in a Highly Scalable, Central Repository
  • Find Assets, Tasks and Notes with Powerful Search Tools
  • Automate Your Project’s File Structure
  • Version Control Assets and Notes
  • Rollback to Previous Asset Versions
  • “In-Place” Checkins for Large Files
  • Automate Naming Conventions
  • Package and Deliver Files with Ease
  • Import/Export CSV Data
  • Check Files In and Out of the Database Easily

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Language: Python
Platform: Linux, OS X, Windows
License: Eclipse Public License
Sponsor: Southpaw Technology

OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar’s Renderman to numerical precision. The code embodies decades of research and experience by Pixar, and a more recent and still active collaboration on fast GPU drawing between Microsoft Research and Pixar.

The source code for OpenSubdiv is located on github and is now in open beta.

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Language: C++, glsl, OpenCL, CUDA
Platform: Linux, OS X, Windows
License: Microsoft Public License
Sponsor: Disney

OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It is developed and maintained by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.

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Language: C++
License: Mozilla Public License Version 2.0
Sponsor: DreamWorks Animation