Archives for category: Zombies

Kraken provides a flexible, customizable and extendable framework that leverages Fabric Engine’s API’s. Kraken rigs are portable between 3D applications and because of its use of Fabric Engine’s API’s, maintains functionality no matter what DCC is used to build a rig.

Home Page: https://github.com/fabric-engine/Kraken
Language: Python, KL
Platform: Linux, Windows, OS X
License:

BSD3


Sponsor: Fabric Software

Dynamica is a plug-in for Maya that provides an interface to the Bullet rigid body engine. Bullet was originally created to simulate many rigid bodies quickly in a game context, but this plug-in helps extend its usefulness to film production. The Walt Disney Animation Studios used this plug-in to model the thousands of packing peanuts seen in BOLT.

Features of the Dynamica Maya plugin

  • Dynamica is cross-platform and works on Windows, Linux and Mac OSX
  • Dynamica runs on all versions of Maya.
  • Active, passive, and kinematic rigid bodies
  • Sphere, Box, Hull(convex), and Mesh(concave) collision shapes
  • Force breakable Nail, Hinge, Slider, and Six-degrees-of-freedom constraints
  • Frame based choreography control and simulation baking
  • The plugin exports to COLLADA Physics format and the native .bullet binary physics file format

It was used by Disney Animation and several other studios.

 

Home Page: http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Maya_Dynamica_Plugin
Project Page: http://dynamica.googlecode.com
Language: C++
Platform: Windows, Linux, Mac OSX
License:

MIT and zlib


Sponsor: Walt Disney Animation Studios

Earth allows you to find files across a large network of machines and track disk usage in real time. It consists of a daemon that indexes filesystems in real time and reports all the changes back to a central database. This can then be queried through a simple, yet powerful, web interface. Think of it like Spotlight or Beagle but operating system independent with a central database for multiple machines with a web application that allows novel ways of exploring your data.

Earth is initially focused on managing the explosion of data that occurs in digital visual effects work.

Project Page: http://open.rsp.com.au/projects/earth
Language: Ruby
Platform: Linux, Windows, OS X, etc
License:

The GNU General Public License (GPL) version 2


Sponsor: Rising Sun Pictures

Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios.
Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more.

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Home Page: http://www.aqsis.org/
Project Page: http://sourceforge.net/projects/aqsis/
Language: C++
Platform: Linux, Windows, OS X
License:

GNU General Public License (GPL)