openPipeline is an open source framework for managing animation production data and workflow. Its first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible.
Home Page: http://kickstand.tv/openpipeline/openpipeline-information/
Project Page: http://openpipeline.cc/
Platform: Linux, Windows, OS X
License: Common Public License 1.0