Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.  Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.  Through its open architecture, Blender provides cross-platform interoperability, extensibility, a small footprint, and a tightly integrated workflow.

Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.

Originally developed by the company ‘Not a Number’ (NaN), Blender now is continued as ‘Free Software’, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands.

Key Features include:

  • Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation
  • High quality 3D architecture enabling fast and efficient creation work-flow
  • User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services at http://BlenderNation.com
  • Small executable size, easy distribution

Home Page: http://www.blender.org/
Project Page: http://www.blender.org/development/
Language: C, Python
Platform: Windows, Mac OS X, Linux, FreeBSD 5.4 (i386), Sun Solaris 2.8 (sparc)
License: GNU GPL

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